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Super Chaos

2025/Anodaxia

Super Chaos

About this game

What if every mechanic was conditional, extreme, emergent and unique? Not your normal roguelite. In Super Chaos, you will nuke a petri dish in a frantic occult biophysics experiment where everything reacts, collides, bounces, implodes, and mutates. This is a top‑down physics rogue-arcade with procedural elements, where you dash manually, attack automatically, and try to survive waves of extremely fast eldritch enemies. You choose from 21 modular mutations before each run and 48 emergent upgrades before each level... but nothing here is boring like "+5% damage." No, every upgrade is extreme, weird, and can entirely flip your playstyle! Choose melee, ranged, stealth, chaos, precision or even Pain as your playstyle and mix and match them in arcane ways. Physics as a Weapon A giant Rock that pinballs enemies across the arena and hides you Rifts that pull enemies in, then implode, making you temporarily Rifted, protecting and hiding you but blocking healing Blasts that push them and smash enemies into walls for bonus damage… and sometimes bounce them back into you Hex, Antihex, and Annihilation Wisp weapons wander chaotically, can be steered, become colored, merge together, affect every other weapon and apply Hex, making enemies insane, burning them, and giving you lifesteal Antihex slows enemies and makes them vulnerable to wall/rock hits Annihilation triggers when Hex and Antihex collide, causing lightshows Extreme Mutation Examples Stay immortal as long as you walk on… corpses? Sacrifice your dash to gain a gravitational pull that drags every enemy toward you Freeze all enemies when you get hit, dealing Rift damage based on their previous velocity Become invisible (with the right upgrades), causing enemies to fall asleep when they can’t see you... and some enemies decay when they can't see Arena Manipulation The arena pulses and shrinks There’s even an upgrade that lets you control the shrinking and turn the arena walls into you weapon Style Eldritch visuals and unsettling sound design Asset‑less graphics with GPU-simulated water rendered in DX12 Reviewers call it "unique"... but all it is is CHAOS... or, if you choose so, control Extra While the game is primarily singleplayer, there is also duo online-coop (people in your Friend List can join) without Color Consequences Please, try launching the Demo first, to check if your system meets requirements, the game is written in a specialized in-house-engine and isn't compatible with older devices.

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