
About this game
Perennial Order is a 2D plant horror boss rush, set in an atmospheric Dark Age world plagued by nature-infested horrors. Explore a mysterious world alone or with a friend, uncover a story through unusual NPCs, and cut down terrifying eldritch bosses, all in a painterly 2D style. David vs. Goliath Combat • Uncover a unique boss around every corner that will test you in different ways. • Intense combat that utilizes twin stick melee controls. • One-Hit-Death. Respawn directly at the beginning of an encounter to learn quickly from your actions; spend your time fighting rather than walking. Captivating 2D Style • A painterly 2D art style with a dark fantasy inspiration. • Themes and visuals akin to the world designs of titles like Dark Souls and Princess Mononoke. • Painstakingly crafted by 1 artist and 1 animator. We are developing the visual identity of Perennial Order through realistic, painterly techniques combined with 2D Spine animation. Plagued by Nature • Immerse yourself in a dreary land where unspeakable horrors roam. • Discover Unusual NPCs and unravel more about this mysteriously beautiful world. • Explore a rich atmosphere through sounds and score, with musical themes distinct to each boss. Bonded Journey • Experience the entirety of Perennial Order from start to finish with a friend. • Local and Online Co-Op. Key Features • Unique Bosses | Different mechanics to adapt to. Lovecraftian and terrifying battles. • One-Hit-Death | Every combat choice matters. • Minimal UI | Nothing to clog up the screen to add to the atmosphere. • Intriguing NPCs and World | A world worth exploring. • Online and Local Co-Op | Bonded Journey mode. 2 player adventure. We like to describe Perennial Order as Hollow Knight meets Titan Souls - a beautiful dark atmosphere to explore, with boss-rush focused gameplay. Developed by Gardenfiend Games James Markiewicz | Programming Vincent Van Hoof | Art Miguel Félix | Animation Julian Crowhurst | Music / Audio






